Files
2026-03-04 10:03:45 +08:00

29 lines
504 B
C#

using UFS2.Gameplay;
using UnityEngine;
public class Chwytak : MonoBehaviour
{
public Rigidbody fishJoint;
public TextMesh displayText;
[HideInInspector]
public FishEntity currentFish;
private void Start()
{
}
private void FixedUpdate()
{
if ((bool)FishEntity.CurrentFishInFight)
{
displayText.text = GameManager.Instance.ConvertWeight(FishEntity.CurrentFishInFight.Weight + Mathf.PingPong(Time.time * 0.2f, 0.1f));
}
}
public void Setup(Transform fish, Transform hand)
{
}
}