using UFS2.Gameplay; using UnityEngine; public class Chwytak : MonoBehaviour { public Rigidbody fishJoint; public TextMesh displayText; [HideInInspector] public FishEntity currentFish; private void Start() { } private void FixedUpdate() { if ((bool)FishEntity.CurrentFishInFight) { displayText.text = GameManager.Instance.ConvertWeight(FishEntity.CurrentFishInFight.Weight + Mathf.PingPong(Time.time * 0.2f, 0.1f)); } } public void Setup(Transform fish, Transform hand) { } }