26 lines
517 B
C#
26 lines
517 B
C#
using UnityEngine;
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public class ChristmasTree : MonoBehaviour
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{
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[SerializeField]
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private GameObject[] treePrizes;
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private int playerProfileIndex;
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private void Start()
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{
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playerProfileIndex = GameManager.Instance._playerData.currentPlayerProfileIndex;
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}
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private void FixedUpdate()
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{
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for (int i = 0; i < Singleton<SaveDataManager>.Instance.GetCurrentPlayerData().ChristmasData.lastGetPrizeIndex + 1; i++)
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{
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if (!treePrizes[i].activeSelf)
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{
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treePrizes[i].SetActive(value: true);
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}
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}
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}
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}
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