using UnityEngine; public class ChristmasTree : MonoBehaviour { [SerializeField] private GameObject[] treePrizes; private int playerProfileIndex; private void Start() { playerProfileIndex = GameManager.Instance._playerData.currentPlayerProfileIndex; } private void FixedUpdate() { for (int i = 0; i < Singleton.Instance.GetCurrentPlayerData().ChristmasData.lastGetPrizeIndex + 1; i++) { if (!treePrizes[i].activeSelf) { treePrizes[i].SetActive(value: true); } } } }