Files
2026-03-04 10:03:45 +08:00

26 lines
517 B
C#

using UnityEngine;
public class ChristmasTree : MonoBehaviour
{
[SerializeField]
private GameObject[] treePrizes;
private int playerProfileIndex;
private void Start()
{
playerProfileIndex = GameManager.Instance._playerData.currentPlayerProfileIndex;
}
private void FixedUpdate()
{
for (int i = 0; i < Singleton<SaveDataManager>.Instance.GetCurrentPlayerData().ChristmasData.lastGetPrizeIndex + 1; i++)
{
if (!treePrizes[i].activeSelf)
{
treePrizes[i].SetActive(value: true);
}
}
}
}