27 lines
423 B
C#
27 lines
423 B
C#
using UnityEngine;
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public class Blinker : MonoBehaviour
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{
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public Color highlightColor;
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private Renderer rend;
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private Color original;
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private void Awake()
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{
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rend = GetComponent<Renderer>();
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original = rend.material.color;
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}
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public void Blink()
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{
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rend.material.color = highlightColor;
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}
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private void LateUpdate()
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{
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rend.material.color += (original - rend.material.color) * Time.deltaTime * 5f;
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}
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}
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