Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/Blinker.cs
2026-03-04 10:03:45 +08:00

27 lines
423 B
C#

using UnityEngine;
public class Blinker : MonoBehaviour
{
public Color highlightColor;
private Renderer rend;
private Color original;
private void Awake()
{
rend = GetComponent<Renderer>();
original = rend.material.color;
}
public void Blink()
{
rend.material.color = highlightColor;
}
private void LateUpdate()
{
rend.material.color += (original - rend.material.color) * Time.deltaTime * 5f;
}
}