using UnityEngine; public class Blinker : MonoBehaviour { public Color highlightColor; private Renderer rend; private Color original; private void Awake() { rend = GetComponent(); original = rend.material.color; } public void Blink() { rend.material.color = highlightColor; } private void LateUpdate() { rend.material.color += (original - rend.material.color) * Time.deltaTime * 5f; } }