Files
2026-03-04 10:03:45 +08:00

32 lines
492 B
C#

using UnityEngine;
using UnityEngine.UI;
public class BaitFishListItem : MonoBehaviour
{
[SerializeField]
private Text FishNameText;
[SerializeField]
private Image FishIconImage;
public string fishName;
public Sprite fishIcon;
public void Initialize(GameManager.GameFish fish)
{
fishName = fish.GetFishName();
fishIcon = fish.GetFishIcon(10f);
}
private void Start()
{
FishNameText.text = fishName;
FishIconImage.sprite = fishIcon;
}
private void Update()
{
}
}