using UnityEngine; using UnityEngine.UI; public class BaitFishListItem : MonoBehaviour { [SerializeField] private Text FishNameText; [SerializeField] private Image FishIconImage; public string fishName; public Sprite fishIcon; public void Initialize(GameManager.GameFish fish) { fishName = fish.GetFishName(); fishIcon = fish.GetFishIcon(10f); } private void Start() { FishNameText.text = fishName; FishIconImage.sprite = fishIcon; } private void Update() { } }