32 lines
492 B
C#
32 lines
492 B
C#
using UnityEngine;
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using UnityEngine.UI;
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public class BaitFishListItem : MonoBehaviour
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{
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[SerializeField]
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private Text FishNameText;
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[SerializeField]
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private Image FishIconImage;
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public string fishName;
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public Sprite fishIcon;
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public void Initialize(GameManager.GameFish fish)
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{
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fishName = fish.GetFishName();
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fishIcon = fish.GetFishIcon(10f);
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}
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private void Start()
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{
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FishNameText.text = fishName;
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FishIconImage.sprite = fishIcon;
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}
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private void Update()
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{
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}
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}
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