35 lines
484 B
C#
35 lines
484 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
public class FG_GameObjectGUIDs : MonoBehaviour
|
|
{
|
|
[NonSerialized]
|
|
public static bool _dirty = true;
|
|
|
|
[HideInInspector]
|
|
public string[] guids = new string[0];
|
|
|
|
[HideInInspector]
|
|
public UnityEngine.Object[] objects = new UnityEngine.Object[0];
|
|
|
|
private FG_GameObjectGUIDs()
|
|
{
|
|
_dirty = true;
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
_dirty = true;
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
_dirty = true;
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
_dirty = true;
|
|
}
|
|
}
|