using System; using UnityEngine; public class FG_GameObjectGUIDs : MonoBehaviour { [NonSerialized] public static bool _dirty = true; [HideInInspector] public string[] guids = new string[0]; [HideInInspector] public UnityEngine.Object[] objects = new UnityEngine.Object[0]; private FG_GameObjectGUIDs() { _dirty = true; } private void Awake() { _dirty = true; } private void OnDisable() { _dirty = true; } private void OnDestroy() { _dirty = true; } }