Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/RpsDebug.cs
2026-02-21 16:45:37 +08:00

28 lines
535 B
C#

using UnityEngine;
using UnityEngine.UI;
public class RpsDebug : MonoBehaviour
{
[SerializeField]
private Button ConnectionDebugButton;
public bool ShowConnectionDebug;
public void ToggleConnectionDebug()
{
ShowConnectionDebug = !ShowConnectionDebug;
}
public void Update()
{
if (ShowConnectionDebug)
{
ConnectionDebugButton.GetComponentInChildren<Text>().text = PhotonNetwork.connectionStateDetailed.ToString();
}
else
{
ConnectionDebugButton.GetComponentInChildren<Text>().text = string.Empty;
}
}
}