using UnityEngine; using UnityEngine.UI; public class RpsDebug : MonoBehaviour { [SerializeField] private Button ConnectionDebugButton; public bool ShowConnectionDebug; public void ToggleConnectionDebug() { ShowConnectionDebug = !ShowConnectionDebug; } public void Update() { if (ShowConnectionDebug) { ConnectionDebugButton.GetComponentInChildren().text = PhotonNetwork.connectionStateDetailed.ToString(); } else { ConnectionDebugButton.GetComponentInChildren().text = string.Empty; } } }