33 lines
566 B
C#
33 lines
566 B
C#
using PhysicsTools;
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using UnityEngine;
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public class EventHandler : MonoBehaviour
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{
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private void Start()
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{
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Rope component = base.gameObject.GetComponent<Rope>();
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component.Broken += HandleBroken;
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component.Deleted += HandleDeleted;
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component.Created += HandleCreated;
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}
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private void HandleCreated(object sender)
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{
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Debug.Log("Rope Created", this);
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}
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private void HandleDeleted(object sender)
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{
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Debug.Log("Rope Deleted", this);
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}
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private void HandleBroken(object sender)
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{
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Debug.Log("Rope Broken", this);
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}
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private void Update()
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{
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}
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}
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