using PhysicsTools; using UnityEngine; public class EventHandler : MonoBehaviour { private void Start() { Rope component = base.gameObject.GetComponent(); component.Broken += HandleBroken; component.Deleted += HandleDeleted; component.Created += HandleCreated; } private void HandleCreated(object sender) { Debug.Log("Rope Created", this); } private void HandleDeleted(object sender) { Debug.Log("Rope Deleted", this); } private void HandleBroken(object sender) { Debug.Log("Rope Broken", this); } private void Update() { } }