Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/AudioVariables.cs
2026-02-21 16:45:37 +08:00

34 lines
1.0 KiB
C#

using System;
using UnityEngine;
[Serializable]
public class AudioVariables
{
[Tooltip("The prefab with AudioSources used by Enviro. Will be instantiated at runtime.")]
public GameObject SFXHolderPrefab;
[Tooltip("This sound wil be played in spring at day.(looped)")]
public AudioClip SpringDayAmbient;
[Tooltip("This sound wil be played in spring at night.(looped)")]
public AudioClip SpringNightAmbient;
[Tooltip("This sound wil be played in summer at day.(looped)")]
public AudioClip SummerDayAmbient;
[Tooltip("This sound wil be played in summer at night.(looped)")]
public AudioClip SummerNightAmbient;
[Tooltip("This sound wil be played in autumn at day.(looped)")]
public AudioClip AutumnDayAmbient;
[Tooltip("This sound wil be played in autumn at night.(looped)")]
public AudioClip AutumnNightAmbient;
[Tooltip("This sound wil be played in winter at day.(looped)")]
public AudioClip WinterDayAmbient;
[Tooltip("This sound wil be played in winter at night.(looped)")]
public AudioClip WinterNightAmbient;
}