using System; using UnityEngine; [Serializable] public class AudioVariables { [Tooltip("The prefab with AudioSources used by Enviro. Will be instantiated at runtime.")] public GameObject SFXHolderPrefab; [Tooltip("This sound wil be played in spring at day.(looped)")] public AudioClip SpringDayAmbient; [Tooltip("This sound wil be played in spring at night.(looped)")] public AudioClip SpringNightAmbient; [Tooltip("This sound wil be played in summer at day.(looped)")] public AudioClip SummerDayAmbient; [Tooltip("This sound wil be played in summer at night.(looped)")] public AudioClip SummerNightAmbient; [Tooltip("This sound wil be played in autumn at day.(looped)")] public AudioClip AutumnDayAmbient; [Tooltip("This sound wil be played in autumn at night.(looped)")] public AudioClip AutumnNightAmbient; [Tooltip("This sound wil be played in winter at day.(looped)")] public AudioClip WinterDayAmbient; [Tooltip("This sound wil be played in winter at night.(looped)")] public AudioClip WinterNightAmbient; }