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UltimateFishing/ProjectSettings/DynamicsManager.asset
2026-02-21 16:45:37 +08:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!55 &1
PhysicsManager:
serializedVersion: 7
m_ObjectHideFlags: 0
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 15
m_DefaultSolverVelocityIterations: 15
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0
m_ClothInterCollisionStiffness: 0
m_ContactsGeneration: 1
m_LayerCollisionMatrix: cd67fd70c8000000cd61bc20efffff/f0000b060e8000c00efffff/fefffff/fcd67fd70c9015c00c9050c00c8000c00c8000040cd61bc20cd61bc60c8008000c9015800c8000800ed6fbc/2ed6fbf/2dd63bd60dd61bc20c9030140dde1bc21c8008040c8000c20c8000000c8000000c9010c60dd61bc12d9515c11c8000c00
m_AutoSimulation: 1
m_AutoSyncTransforms: 1
m_ClothInterCollisionSettingsToggle: 0
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_WorldBounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 250, y: 250, z: 250}
m_WorldSubdivisions: 8