%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!55 &1 PhysicsManager: serializedVersion: 7 m_ObjectHideFlags: 0 m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 m_SleepThreshold: 0.005 m_DefaultContactOffset: 0.01 m_DefaultSolverIterations: 15 m_DefaultSolverVelocityIterations: 15 m_QueriesHitBackfaces: 0 m_QueriesHitTriggers: 1 m_EnableAdaptiveForce: 0 m_ClothInterCollisionDistance: 0 m_ClothInterCollisionStiffness: 0 m_ContactsGeneration: 1 m_LayerCollisionMatrix: cd67fd70c8000000cd61bc20efffff/f0000b060e8000c00efffff/fefffff/fcd67fd70c9015c00c9050c00c8000c00c8000040cd61bc20cd61bc60c8008000c9015800c8000800ed6fbc/2ed6fbf/2dd63bd60dd61bc20c9030140dde1bc21c8008040c8000c20c8000000c8000000c9010c60dd61bc12d9515c11c8000c00 m_AutoSimulation: 1 m_AutoSyncTransforms: 1 m_ClothInterCollisionSettingsToggle: 0 m_ContactPairsMode: 0 m_BroadphaseType: 0 m_WorldBounds: m_Center: {x: 0, y: 0, z: 0} m_Extent: {x: 250, y: 250, z: 250} m_WorldSubdivisions: 8