41 lines
494 B
C#
41 lines
494 B
C#
using UnityEngine;
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public class qb_Group : MonoBehaviour
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{
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public string groupName;
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private bool visible;
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private bool frozen;
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public void AddObject(GameObject newObject)
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{
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newObject.transform.parent = base.transform;
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}
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public void Hide()
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{
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visible = false;
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}
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public void Show()
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{
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visible = true;
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}
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public void Freeze()
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{
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frozen = true;
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}
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public void UnFreeze()
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{
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frozen = false;
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}
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public void CleanUp()
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{
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Object.DestroyImmediate(base.gameObject);
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}
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}
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