using UnityEngine; public class qb_Group : MonoBehaviour { public string groupName; private bool visible; private bool frozen; public void AddObject(GameObject newObject) { newObject.transform.parent = base.transform; } public void Hide() { visible = false; } public void Show() { visible = true; } public void Freeze() { frozen = true; } public void UnFreeze() { frozen = false; } public void CleanUp() { Object.DestroyImmediate(base.gameObject); } }