24 lines
667 B
C#
24 lines
667 B
C#
using UnityEngine;
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public class debris_force : MonoBehaviour
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{
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private float t;
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private void Start()
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{
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base.transform.eulerAngles = new Vector3(Random.Range(-0f, -45f), Random.Range(-180f, 180f), 0f);
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GetComponent<Rigidbody>().AddRelativeForce(Vector3.forward * 20f * Random.Range(1f, 1.5f));
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base.transform.localScale = new Vector3(Random.Range(0.6f, 1.2f), Random.Range(0.3f, 1f), Random.Range(0.3f, 1f));
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}
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private void Update()
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{
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GetComponent<Renderer>().material.color += (new Color(1f, 1f, 1f, 1f) - GetComponent<Renderer>().material.color) / 30f;
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}
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private void FixedUpdate()
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{
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GetComponent<Rigidbody>().AddForce(-Vector3.up / 2f);
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}
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}
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