using UnityEngine; public class debris_force : MonoBehaviour { private float t; private void Start() { base.transform.eulerAngles = new Vector3(Random.Range(-0f, -45f), Random.Range(-180f, 180f), 0f); GetComponent().AddRelativeForce(Vector3.forward * 20f * Random.Range(1f, 1.5f)); base.transform.localScale = new Vector3(Random.Range(0.6f, 1.2f), Random.Range(0.3f, 1f), Random.Range(0.3f, 1f)); } private void Update() { GetComponent().material.color += (new Color(1f, 1f, 1f, 1f) - GetComponent().material.color) / 30f; } private void FixedUpdate() { GetComponent().AddForce(-Vector3.up / 2f); } }