Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/charactercontroller_sidescroller.cs
2026-02-21 16:45:37 +08:00

51 lines
1.2 KiB
C#

using UnityEngine;
public class charactercontroller_sidescroller : MonoBehaviour
{
private float itsVelocity = 200f;
private Rigidbody itsRigidBody;
private bool itsGrounded = true;
private void Awake()
{
itsRigidBody = GetComponent<Rigidbody>();
}
private void FixedUpdate()
{
if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
{
itsRigidBody.AddForce(0f - itsVelocity, 0f, 0f, ForceMode.Force);
}
else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
{
itsRigidBody.AddForce(itsVelocity, 0f, 0f, ForceMode.Force);
}
if (Input.GetKeyDown(KeyCode.UpArrow) || (Input.GetKey(KeyCode.Space) && itsGrounded))
{
GetComponent<Rigidbody>().AddForce(0f, 1500f, 0f);
itsGrounded = false;
}
if (itsRigidBody.velocity.x > 5f)
{
itsRigidBody.velocity = new Vector3(5f, itsRigidBody.velocity.y, 0f);
}
else if (itsRigidBody.velocity.x < -5f)
{
itsRigidBody.velocity = new Vector3(-5f, itsRigidBody.velocity.y, 0f);
}
itsRigidBody.AddForce(0f, -50f, 0f);
if (base.transform.position.y < -10f)
{
itsRigidBody.MovePosition(new Vector3(base.transform.position.x, 20f, 0f));
}
}
public void OnCollisionEnter(Collision theCollision)
{
itsGrounded = true;
}
}