using UnityEngine; public class charactercontroller_sidescroller : MonoBehaviour { private float itsVelocity = 200f; private Rigidbody itsRigidBody; private bool itsGrounded = true; private void Awake() { itsRigidBody = GetComponent(); } private void FixedUpdate() { if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A)) { itsRigidBody.AddForce(0f - itsVelocity, 0f, 0f, ForceMode.Force); } else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D)) { itsRigidBody.AddForce(itsVelocity, 0f, 0f, ForceMode.Force); } if (Input.GetKeyDown(KeyCode.UpArrow) || (Input.GetKey(KeyCode.Space) && itsGrounded)) { GetComponent().AddForce(0f, 1500f, 0f); itsGrounded = false; } if (itsRigidBody.velocity.x > 5f) { itsRigidBody.velocity = new Vector3(5f, itsRigidBody.velocity.y, 0f); } else if (itsRigidBody.velocity.x < -5f) { itsRigidBody.velocity = new Vector3(-5f, itsRigidBody.velocity.y, 0f); } itsRigidBody.AddForce(0f, -50f, 0f); if (base.transform.position.y < -10f) { itsRigidBody.MovePosition(new Vector3(base.transform.position.x, 20f, 0f)); } } public void OnCollisionEnter(Collision theCollision) { itsGrounded = true; } }