39 lines
842 B
C#
39 lines
842 B
C#
using UnityEngine;
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public class WASD : MonoBehaviour
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{
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public float speed = 5f;
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private void Start()
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{
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}
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private void Update()
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{
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if (Input.GetKey(KeyCode.D))
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{
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base.transform.Translate(new Vector3(speed * Time.deltaTime, 0f, 0f));
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}
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if (Input.GetKey(KeyCode.A))
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{
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base.transform.Translate(new Vector3((0f - speed) * Time.deltaTime, 0f, 0f));
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}
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if (Input.GetKey(KeyCode.E))
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{
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base.transform.Translate(new Vector3(0f, (0f - speed) * Time.deltaTime, 0f));
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}
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if (Input.GetKey(KeyCode.Q))
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{
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base.transform.Translate(new Vector3(0f, speed * Time.deltaTime, 0f));
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}
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if (Input.GetKey(KeyCode.S))
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{
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base.transform.Translate(new Vector3(0f, 0f, (0f - speed) * Time.deltaTime));
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}
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if (Input.GetKey(KeyCode.W))
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{
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base.transform.Translate(new Vector3(0f, 0f, speed * Time.deltaTime));
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}
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}
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}
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