using UnityEngine; public class WASD : MonoBehaviour { public float speed = 5f; private void Start() { } private void Update() { if (Input.GetKey(KeyCode.D)) { base.transform.Translate(new Vector3(speed * Time.deltaTime, 0f, 0f)); } if (Input.GetKey(KeyCode.A)) { base.transform.Translate(new Vector3((0f - speed) * Time.deltaTime, 0f, 0f)); } if (Input.GetKey(KeyCode.E)) { base.transform.Translate(new Vector3(0f, (0f - speed) * Time.deltaTime, 0f)); } if (Input.GetKey(KeyCode.Q)) { base.transform.Translate(new Vector3(0f, speed * Time.deltaTime, 0f)); } if (Input.GetKey(KeyCode.S)) { base.transform.Translate(new Vector3(0f, 0f, (0f - speed) * Time.deltaTime)); } if (Input.GetKey(KeyCode.W)) { base.transform.Translate(new Vector3(0f, 0f, speed * Time.deltaTime)); } } }