Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/WASD.cs
2026-02-21 16:45:37 +08:00

39 lines
842 B
C#

using UnityEngine;
public class WASD : MonoBehaviour
{
public float speed = 5f;
private void Start()
{
}
private void Update()
{
if (Input.GetKey(KeyCode.D))
{
base.transform.Translate(new Vector3(speed * Time.deltaTime, 0f, 0f));
}
if (Input.GetKey(KeyCode.A))
{
base.transform.Translate(new Vector3((0f - speed) * Time.deltaTime, 0f, 0f));
}
if (Input.GetKey(KeyCode.E))
{
base.transform.Translate(new Vector3(0f, (0f - speed) * Time.deltaTime, 0f));
}
if (Input.GetKey(KeyCode.Q))
{
base.transform.Translate(new Vector3(0f, speed * Time.deltaTime, 0f));
}
if (Input.GetKey(KeyCode.S))
{
base.transform.Translate(new Vector3(0f, 0f, (0f - speed) * Time.deltaTime));
}
if (Input.GetKey(KeyCode.W))
{
base.transform.Translate(new Vector3(0f, 0f, speed * Time.deltaTime));
}
}
}