Files
2026-02-21 16:45:37 +08:00

30 lines
369 B
C#

using System;
using UnityEngine;
[Serializable]
public class VertexRubber
{
public Vector3 pos;
public Vector3 cpos;
public Vector3 force;
public Vector3 acc;
public Vector3 vel;
public int[] indices;
public float weight;
public float stiff;
public VertexRubber(Vector3 v_target, float w, float s)
{
pos = v_target;
weight = w;
stiff = s;
}
}