using System; using UnityEngine; [Serializable] public class VertexRubber { public Vector3 pos; public Vector3 cpos; public Vector3 force; public Vector3 acc; public Vector3 vel; public int[] indices; public float weight; public float stiff; public VertexRubber(Vector3 v_target, float w, float s) { pos = v_target; weight = w; stiff = s; } }