17 lines
351 B
C#
17 lines
351 B
C#
using UnityEngine;
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public class UnderwaterPostEffects : MonoBehaviour
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{
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public Color FogColor = new Color(29f / 85f, 38f / 51f, 73f / 85f, 1f);
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public float FogDensity = 0.05f;
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public bool UseSunShafts = true;
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public float SunShuftsIntensity = 1.5f;
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private Vector3 SunShaftTargetPosition = new Vector3(0f, 7f, 10f);
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private Camera cam;
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}
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