using UnityEngine; public class UnderwaterPostEffects : MonoBehaviour { public Color FogColor = new Color(29f / 85f, 38f / 51f, 73f / 85f, 1f); public float FogDensity = 0.05f; public bool UseSunShafts = true; public float SunShuftsIntensity = 1.5f; private Vector3 SunShaftTargetPosition = new Vector3(0f, 7f, 10f); private Camera cam; }