Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/RadioInteractive.cs
2026-02-21 16:45:37 +08:00

35 lines
581 B
C#

using UnityEngine;
public class RadioInteractive : vp_Interactable
{
public GameObject Target;
public string TargetMessage = string.Empty;
protected override void Start()
{
base.Start();
}
public override bool TryInteract(vp_PlayerEventHandler player)
{
if (Target == null)
{
return false;
}
if (m_Player == null)
{
m_Player = player;
}
Target.SendMessage(TargetMessage, SendMessageOptions.DontRequireReceiver);
return true;
}
protected override void OnTriggerEnter(Collider col)
{
if (InteractType == vp_InteractType.Trigger)
{
}
}
}