using UnityEngine; public class RadioInteractive : vp_Interactable { public GameObject Target; public string TargetMessage = string.Empty; protected override void Start() { base.Start(); } public override bool TryInteract(vp_PlayerEventHandler player) { if (Target == null) { return false; } if (m_Player == null) { m_Player = player; } Target.SendMessage(TargetMessage, SendMessageOptions.DontRequireReceiver); return true; } protected override void OnTriggerEnter(Collider col) { if (InteractType == vp_InteractType.Trigger) { } } }