Files
2026-02-21 16:45:37 +08:00

28 lines
385 B
C#

using System.Collections;
using UnityEngine;
public class PPFXLightFlare : MonoBehaviour
{
public Light li;
public float fadeTime;
private float t;
private void Start()
{
StartCoroutine(Fade());
}
private IEnumerator Fade()
{
t = 0f;
while (t < fadeTime)
{
t += Time.deltaTime;
li.intensity = Mathf.Lerp(1f, 0f, t / fadeTime);
yield return null;
}
}
}