using System.Collections; using UnityEngine; public class PPFXLightFlare : MonoBehaviour { public Light li; public float fadeTime; private float t; private void Start() { StartCoroutine(Fade()); } private IEnumerator Fade() { t = 0f; while (t < fadeTime) { t += Time.deltaTime; li.intensity = Mathf.Lerp(1f, 0f, t / fadeTime); yield return null; } } }