Files
2026-02-21 16:45:37 +08:00

36 lines
681 B
C#

using UnityEngine;
namespace Mtree
{
public class SplitFunction : TreeFunctionAsset
{
public int number = 25;
public float splitAngle = 0.5f;
public float splitRadius = 0.6f;
public float start = 0.2f;
public float spread = 1f;
public override void Init(TreeFunctionAsset parent, bool preserveSettings = false)
{
base.Init(parent);
base.name = "Split";
}
public override void DrawProperties()
{
}
public override void Execute(MTree tree)
{
base.Execute(tree);
Random.InitState(seed);
int selection = ((!(parent == null)) ? parent.id : 0);
tree.Split(selection, number, splitAngle, id, splitRadius, start, spread, 0f);
}
}
}