using UnityEngine; namespace Mtree { public class SplitFunction : TreeFunctionAsset { public int number = 25; public float splitAngle = 0.5f; public float splitRadius = 0.6f; public float start = 0.2f; public float spread = 1f; public override void Init(TreeFunctionAsset parent, bool preserveSettings = false) { base.Init(parent); base.name = "Split"; } public override void DrawProperties() { } public override void Execute(MTree tree) { base.Execute(tree); Random.InitState(seed); int selection = ((!(parent == null)) ? parent.id : 0); tree.Split(selection, number, splitAngle, id, splitRadius, start, spread, 0f); } } }