Files
2026-02-21 16:45:37 +08:00

30 lines
545 B
C#

using UnityEngine;
namespace Mtree
{
public struct LeafCandidate
{
public Vector3 position;
public Vector3 direction;
public float size;
public float parentBranchLength;
public float distanceFromOrigin;
public bool isEnd;
public LeafCandidate(Vector3 pos, Vector3 dir, float size, float branchLength, float distanceFromOrigin, bool isEnd)
{
position = pos;
direction = dir;
this.size = size;
parentBranchLength = branchLength;
this.distanceFromOrigin = distanceFromOrigin;
this.isEnd = isEnd;
}
}
}