using UnityEngine; namespace Mtree { public struct LeafCandidate { public Vector3 position; public Vector3 direction; public float size; public float parentBranchLength; public float distanceFromOrigin; public bool isEnd; public LeafCandidate(Vector3 pos, Vector3 dir, float size, float branchLength, float distanceFromOrigin, bool isEnd) { position = pos; direction = dir; this.size = size; parentBranchLength = branchLength; this.distanceFromOrigin = distanceFromOrigin; this.isEnd = isEnd; } } }