Files
2026-02-21 16:45:37 +08:00

33 lines
695 B
C#

using UnityEngine;
public class MegaSpawnTest : MonoBehaviour
{
public GameObject spawnobj;
public Vector3 range = new Vector3(4f, 0f, 4f);
public float time = 1.7317f;
private float t;
private void Update()
{
t += Time.deltaTime;
if (t > time)
{
t -= time;
Vector3 zero = Vector3.zero;
zero.x = Random.Range(0f - range.x, range.x);
zero.y = Random.Range(0f - range.y, range.y);
zero.z = Random.Range(0f - range.z, range.z);
GameObject gameObject = MegaCopyObject.DeepCopy(spawnobj);
gameObject.transform.position = zero;
MegaMorph component = gameObject.GetComponent<MegaMorph>();
if ((bool)component)
{
component.animtime = 0f;
}
}
}
}