using UnityEngine; public class MegaSpawnTest : MonoBehaviour { public GameObject spawnobj; public Vector3 range = new Vector3(4f, 0f, 4f); public float time = 1.7317f; private float t; private void Update() { t += Time.deltaTime; if (t > time) { t -= time; Vector3 zero = Vector3.zero; zero.x = Random.Range(0f - range.x, range.x); zero.y = Random.Range(0f - range.y, range.y); zero.z = Random.Range(0f - range.z, range.z); GameObject gameObject = MegaCopyObject.DeepCopy(spawnobj); gameObject.transform.position = zero; MegaMorph component = gameObject.GetComponent(); if ((bool)component) { component.animtime = 0f; } } } }