Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/MegaSinusCurveWarp.cs
2026-02-21 16:45:37 +08:00

62 lines
1.1 KiB
C#

using UnityEngine;
[AddComponentMenu("Modifiers/Warps/Sinus Curve")]
public class MegaSinusCurveWarp : MegaWarp
{
public float scale = 1f;
public float wave = 1f;
public float speed = 1f;
public float phase;
public bool animate;
private Matrix4x4 mat = default(Matrix4x4);
public override string WarpName()
{
return "Sinus Curve";
}
public override string GetHelpURL()
{
return "Bubble.htm";
}
public override Vector3 Map(int i, Vector3 p)
{
p = tm.MultiplyPoint3x4(p);
Vector3 a = p;
float magnitude = p.magnitude;
float t = Mathf.Exp((0f - totaldecay) * Mathf.Abs(magnitude));
p.y += Mathf.Sin(phase + p.x * wave + p.y + p.z) * scale;
p = Vector3.Lerp(a, p, t);
return invtm.MultiplyPoint3x4(p);
}
private void Update()
{
if (animate)
{
phase += Time.deltaTime * speed;
}
Prepare(Decay);
}
public override bool Prepare(float decay)
{
totaldecay = Decay + decay;
if (totaldecay < 0f)
{
totaldecay = 0f;
}
tm = base.transform.worldToLocalMatrix;
invtm = tm.inverse;
mat = Matrix4x4.identity;
SetAxis(mat);
return true;
}
}