using UnityEngine; [AddComponentMenu("Modifiers/Warps/Sinus Curve")] public class MegaSinusCurveWarp : MegaWarp { public float scale = 1f; public float wave = 1f; public float speed = 1f; public float phase; public bool animate; private Matrix4x4 mat = default(Matrix4x4); public override string WarpName() { return "Sinus Curve"; } public override string GetHelpURL() { return "Bubble.htm"; } public override Vector3 Map(int i, Vector3 p) { p = tm.MultiplyPoint3x4(p); Vector3 a = p; float magnitude = p.magnitude; float t = Mathf.Exp((0f - totaldecay) * Mathf.Abs(magnitude)); p.y += Mathf.Sin(phase + p.x * wave + p.y + p.z) * scale; p = Vector3.Lerp(a, p, t); return invtm.MultiplyPoint3x4(p); } private void Update() { if (animate) { phase += Time.deltaTime * speed; } Prepare(Decay); } public override bool Prepare(float decay) { totaldecay = Decay + decay; if (totaldecay < 0f) { totaldecay = 0f; } tm = base.transform.worldToLocalMatrix; invtm = tm.inverse; mat = Matrix4x4.identity; SetAxis(mat); return true; } }