Files
2026-02-21 16:45:37 +08:00

25 lines
400 B
C#

using UnityEngine;
public class LockPassenger : MonoBehaviour
{
public Camera camPlayer;
public Camera camCine;
private void Start()
{
}
private void OnTriggerEnter(Collider c)
{
camPlayer.gameObject.SetActive(false);
camCine.gameObject.SetActive(true);
}
private void OnTriggerExit(Collider c)
{
camPlayer.gameObject.SetActive(true);
camCine.gameObject.SetActive(false);
}
}