using UnityEngine; public class LockPassenger : MonoBehaviour { public Camera camPlayer; public Camera camCine; private void Start() { } private void OnTriggerEnter(Collider c) { camPlayer.gameObject.SetActive(false); camCine.gameObject.SetActive(true); } private void OnTriggerExit(Collider c) { camPlayer.gameObject.SetActive(true); camCine.gameObject.SetActive(false); } }