27 lines
585 B
C#
27 lines
585 B
C#
using UnityEngine;
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public class InstantiateCube : MonoBehaviour
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{
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public GameObject Prefab;
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public int InstantiateType;
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public bool showGui;
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private void OnClick()
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{
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if (PhotonNetwork.connectionStateDetailed == ClientState.Joined)
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{
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switch (InstantiateType)
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{
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case 0:
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PhotonNetwork.Instantiate(Prefab.name, base.transform.position + 3f * Vector3.up, Quaternion.identity, 0);
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break;
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case 1:
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PhotonNetwork.InstantiateSceneObject(Prefab.name, InputToEvent.inputHitPos + new Vector3(0f, 5f, 0f), Quaternion.identity, 0, null);
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break;
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}
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}
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}
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}
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