using UnityEngine; public class InstantiateCube : MonoBehaviour { public GameObject Prefab; public int InstantiateType; public bool showGui; private void OnClick() { if (PhotonNetwork.connectionStateDetailed == ClientState.Joined) { switch (InstantiateType) { case 0: PhotonNetwork.Instantiate(Prefab.name, base.transform.position + 3f * Vector3.up, Quaternion.identity, 0); break; case 1: PhotonNetwork.InstantiateSceneObject(Prefab.name, InputToEvent.inputHitPos + new Vector3(0f, 5f, 0f), Quaternion.identity, 0, null); break; } } } }